shadow_city: (Default)
2017-03-22 12:16 pm

Update info...

My goodness what a week - no make that two weeks - this has been. I think I've build more in two weeks than I have in two years. Okay, no, but it certainly feels so. Chinatown is fully done now and I just finished the Tawni Session's apartment, which was totally gone for some unknown reason. Hollywood is done and I really like how the Cavoletti Cafe and Abrams Golden Jewellery turned out. The Nocturne Theatre gave me the most headache.

Also, I could hug Sandy from "Around the Sims 3" from converting the city buildings from the Sims 4. Not to worry, I'm not going to use them all but maybe just a couple of them. The warehouses look great. I'm also going to use the special Dr. Pepper Stadium - mainly because it's the best looking one of them all - and will include it into the CC, so you don't need to have it yourself.

I would say that the city is now 99% done. I was slowed down a bit because during the past week I had to upgrade my SSD drive and GPU but everything is still working fine. Andromeda is released tomorrow but will get this city out soon, no matter what.

One thing I want to point out. I know many players like to paint the ceilings of their homes or community lots. I tried to do that as much as possible - especially for the direct VTMB buildings - but I can guarantee that some normal buildings are without. This is mainly because personally I've never really cared about the ceiling paint or used any for that matter. You never really see it in the normal gameplay, anyway. EA have often left them unpainted, as well. 

One more thing. The Hollowbrook Hotel is there in the Downtown but... anyone who has played VTMB knows what kind of maze it is, on several levels. Basically incredibly hard - if not impossible - to do. So, I only did the first floor entrance. But... we also know that the second  Nosferatu Haven is directly below the abandoned hospital / Hollowbrook hotel.  So, instead of even trying to create the upper parts of Hollowbrook, I did the small sewer section + Nosferatu Haven under it. I tested it with a test family and it works fine.

Until next time... :)
shadow_city: (Default)
2017-03-04 03:17 pm

Fixed Bloodlines 'Deb of Night' radio sounds

Hi, all. Here are - finally - the fixed and edited radio sound files. There are three files in the zip package; one full file and two loop files. The full file is just what it says, containing all loop files combined to one. The two loop files contains all five loop files divided into two bigger files. The reason for this is: when turning on the radio the full file always starts from the same point and you can't skip. With the two separate files, you can always skip to the next file if you want a tiny bit of variation. So, only use the full file alone or the two separate files together. Well, you can use all of them but that wouldn't make any sense, now would it? 

The files are fixed/edited a bit. I removed two closely repetitive commercials, which were annoying to listen over and over again so closely. Don't worry, those commercials are still there but just not so many times. Also, I removed the annoying music clips from the end of loop five. In my opinion they didn't fit in the overall broadcast and weren't that nice to listen to anyway. Maybe someone will disagree with that, who knows. 

Anyway, here are the new files: www.mediafire.com/file/ppntivxfquck3og/VTMBRadioSounsForSims3.zip



shadow_city: (Default)
2017-03-01 02:42 pm

Getting back to speed...

So, for the past week I've been building like crazy; 8 apartment buldings, the Lotus Blossom and currently I'm trying to tackle the Museum of Natural History. My God, that thing is giving me gray hairs, I swear. The Lotus Blossom turned out pretty good and if I thought that was tricky, it's still nothing compared to the MoNH. 

I did experience two setbacks; one bigger and one smaller. The smaller one is easy to fix, though. For some reason my game lost textures from many residential and community lots. The bigger setback was Tawni Sessions apartment. It disappeared... completely... totally... just buff, gone... sayonara!  I had finished it but now I can't find it anywhere; it's not on my computer or in any of my external hardrives. I have no idea what happened to it, since I take backups of backups taken from backups... yeah, a lot of backups. Oh, well, I'll just have to do it again. Thank God it's just one building. 

To show that I'm not just talking a whole lot of nothing, I'm posting a few pics of the Lotus Blossom. I'll post pics of the MoNH as soon as I get finished. That should happen in one or two days. :)

Lotus Blossom... )


Until next time. :)
shadow_city: (Default)
2016-10-17 12:58 pm

MIA... but not intentionally

Hi, guys. Yeah, still here. I'm sorry for being away for some time but I have some rought time lately. My aunt died and my mom took a bad fall at my dad's cabin and hurt both of her arms and shoulders and broke a rib. She's doing better but still having a surgery later this week. I haven't been able to concentrate on my world that much and I only managed to finish and import my other, smaller world called Antonio Bay (from the movie Fog). My AB world is based on the UNI map, which I really like and wanted to use. I can post pics is anyone is interested. 

But yeah, VTMB world is still very much alive and under works. :)
shadow_city: (Default)
2016-04-18 07:04 pm

Still active....

There's been a lot happening in my life and I've haven't been able to be around as much as I would've wanted and I'm sorry for that. However, I just needed to make this post to let you all know that this project is not abandoned and still very much alive. I also do not have - nor will I ever get - Sims 4, so I won't do any requests for that game. I'm sorry. 
shadow_city: (Default)
2015-11-03 07:39 pm

Small Update...

I think a small update is in order due to my long absence which was mainly due to hardware issues, burn out and the fact that I hurt my back pretty bad and it took some time to heal. I know I promised new pictures and the ones in this post will be from the Kings Way. I feel pretty good about how it turned out. 

I've been taking a new look at the city and decided to remove some of the lots, just to get the numbers down a bit. I'm also considering about removing both dive lots. They came out very nice, if I may say so, but they are located quite near the edge of the map. This is due to the fact that the map was done way before IP was released. The lots work fine and look fine but while underwater, the edge of the map is clearly visible. It doesn't bother me but... well, we'll see.

Okay, to the pics... )


shadow_city: (Default)
2014-11-30 04:29 pm

More done...

Okay, the 609 Kings Way is officially done. I also finished the Hollywood Red Spot and the Metalhead Industries lot. Currently doing the shop lot across the street from Red Spot. While doing that shop, I realized that I have no choice but to add the Roaring Heights into the mix. I tried to keep it out as long as I could but unfortunately it is the only pack that holds the right kind of windows, the perfect windows. I don't know how popular RH world is and how many actually have it but I'd like to think many have bought it by now. Thoughts?

Update: SinBin done
                Asp Hole done
                Vesuvius redone
                 Apartment for Jeanette/Therese Voerman done


Warning about SinBin: This lot is strickly K18/AO. The magazine and movie racks contain adult material and and the posters on the walls are also adult stuff. The posters are not graphic, though, but more of 70/80's style instead to fit the style of the shop better. 
shadow_city: (Default)
2014-11-27 05:48 pm

Grout's mansion... my goodness, it's done...

I finally finished the Grout's mansion and it took me 4 days. I have to say, that this house was maybe the most difficult thing to do in this whole neighborhood. I wanted it look as close to the original as possible, even though I couldn't do those high towers that there should've been. Also, the whole house is a one huge rat maze of a building and way too big and complex to fully preserve in it's original state. Still, I wanted at least keep the main key points which are the library, the entrance corridor, the big main hall, the grout's bedroom and the gallery just outside of it, the roof bridge and the prison cells + the experiment rooms in the basement. All those are now included into the mansion. There was no model for the back of the building (you can see this if you use the fly -mode in game), so artistic liberties were used.

Currently, I'm creating the infamous 609 Kings Way house. :)

Calling Dr. Grout.... the mansion )

shadow_city: (Default)
2014-10-31 09:05 pm

Major update coming...

I've managed to do a lot of building lately, so there's going to be big picture galore shortly. I didn't want to post just few pics from here and there. I just finished the Ventrue Tower, the Noodle Shop and White Cloud from Chinatown + the Santa Monica Haven. Also going to include pics from the Glaze, the Temple of the Golden Virtue, Golden Oceans fish market, Zhao's and the Forever Cemetery. Probably from the botanical garden, as well. I'm quite pleased with that one. 

Many people have been asking for my road texture and I promise to think about it. To be honest, it's one of the things I'm most proud of and also one of things that took a lot of work and headache to get right, so perhaps that is why I do not feel very eager to share it as is. But I will take the requests into concideration. :)  

On a side note, I had remove a few of the deco skyscrapers from the world and replace them with other ones because there was something wonky with them and they made the world lag slightly. The new ones look just as good too, though.
shadow_city: (Default)
2014-04-07 03:36 am

World update...

Okay, since EIG is still acting odd, I decided to finish my world when it comes CAW and export it. Exporting went smoothly and the world loaded fine. A huge relief. Now I can focus on building the remaining lots and central city parts. It's so much easier to just launch the game and start building, instead of going through CAW, then to EIG and then wait for an hour to EIG to save (if it saves).

To show the progress I have made, I decided to share some random pictures, including the Society of Leopold and the observatory. I'm currently using BurntWaffle's lighting mod with Island Paradise water, so that is the reason for the water color. That will change, though, because this world requires darker water to fit its style. But enough talking. Time for pics...

There's pics in here, honest.... :) )
shadow_city: (Default)
2013-12-23 01:55 am

Lot list update 3...

New lots done...




- Golden Oceans Fish Market
- Zhao's Imports


Edit (3.1): The Empire Hotel is also now done. Gonna post pics soon.
shadow_city: (Default)
2013-12-20 03:04 am

Lot list update 2...

New lots finished:



- The Golden Temple
- The City Garden (community garden)
- The main hospital  (not the abandoned one)
- Club Confession redone
- The vineyard



On a side note...

I was gifted both the Monte Vista and Dragon Valley worlds and I've been depating whether or not to use them. This means that three different store worlds would be required for my world. I would really especially like to use Monte Vista because - for example - the door and the arch are exactly the same looking as in the Bloodlines and would make my world more realistic looking. I also got the Boardwalk Venue just because of the roller coaster. I'm not yet sure whether I'll get the world itself, as well. We'll see...
shadow_city: (Default)
2013-12-13 01:27 pm

Lot list update...

Here are the list of the lots I completed during this week (pics later on)...


- Society of Leopold
- Griffitt Park
- Griffitt Park upper tram stop
- The Sabbat Warehouse
shadow_city: (Default)
2013-11-25 05:19 pm

New city pics update...

Here are some new pictures from the city. I have also done the train yard next to the Sabbat warehouse. The warehouse itself is next on my to-do list. I've also done a abandoned orphanage and a funeral home. I also made a big wedding church by using the library shell that came with UNI. It worked perfectly. I'll post pics about it a bit later on. Okay, the pics...

Train yard at daytime... (I so love the objects from Midnight Hollow)


Want to see more pictures... :) )

shadow_city: (Default)
2013-11-21 06:01 pm

Small update...

Okay, after the ITF and patching and all that, I'm in business again. I thought about how many ports to add in this world and settled for three. It's not much but the shore line would get too crowded. Also, I think it's enough to have one for active family and the two for other sims or maybe for community lots. I may add fourth one but it looks unlikely.

Dive lots are next. I'm not going to make them look all paradise'ish because it wouldn't be realistic, not in a world like this one. So, expect wrecked cars, junk, etc. :)
shadow_city: (Default)
2013-10-26 08:41 pm

Yay!

One of the stores in town just had a shocking sale in SimPoints and now I will be able to get Midnight Hollow and it's beautiful buildings. Oh, I'm so happy. And the money saved... I chose to get 6000 SimPoints because they were so cheap and if I get the basic MH, I might even get Monte Vista, too, or something else. I'm a very happy camper right now. :)



shadow_city: (Default)
2013-10-20 02:55 pm

Still here and working...

So, I just wanted to let you know that I'm still working on this world. I'm actually hoping to get Midnight Hollow at some point due to the awesome looking community buildings but as of now, I don't have enough SimPoints and I'm hoping that it will come in sale, preferably through Origin like Monte Vista did. Crossing fingers...



One other thing is the new Store venue, the Grimm's castle. Even though I'm very disappointed by it's faulty interactions and the odd lot size, I am going to add a place for it in my world so that those who have it, can use it.

The third thing is the Barnacle Bay world. I just got it through Origin and I do like the pirate ship a lot. I was thinking of adding that lot (lightly redone) to my world. This would mean that the world would require BB. I have also extracted some buildings from Aurora Skies - like the hospital - for recoloring purposes but those buildings will be included into the CC pack and Aurora Skies itself is not needed. :)


shadow_city: (Default)
2013-05-25 09:18 pm

Elizabeth Dane & apologies....

Hi, all! I'm sorry for being MIA but my work has really drained me and I've been too tired to concentrate on world building. At the moment - now that Sims 4 has been announced and Island Paradise is coming shortly - I've been considering about placing all my VTMB stuff up for download. I've been making this world for so long and missed playing the actual game. And if the Island Paradise is as good as it seems, I know that I definitely want to play it. I'm still not sure whether or not I will share everything but I'm definitely considering it.

Anyway, here - under the cut - are the pics of my Elizabeth Dane. I promised to upload them and wanted keep that promise. 

Elizabet Dane... )
shadow_city: (Default)
2013-03-28 03:04 pm

VTMB fifth update...

Okay, here are some more new city pics. I've done a lot of changes. The green grass terrain - as well as the dirt and the city concrete terrain - are now much darker in tone. The roads are darker and the Chinatown road has now a new, more VTMB realistic texture. The fir trees in Griffith Park have now the same kind of dried up look as the trees in VTMB game and few other trees are recolored, as well, like the ones along the factory district canal. Due to UNI, I have made new over-head street signs.

Also the city road has now a new texture. It gave me a lot of headache because I really wanted it to look as close to the original as possible. I think I finally succeeded. Here a pic of the texture (not shared at this point)...
 
This post is going to be picture heavy so the rest are under the cut...
...more pics... )

shadow_city: (Default)
2013-03-07 02:05 pm

VTMB fourth update...

Finally I have some new pics for you. I will post daytime pics first and nighttime pics later. I've also made some changes. The green terrain is now more darker and the sand hills are now more beige, matching the beach much better. It was too yellow'ish in the beginning. Also the new custom distant terrain is in place. My appreciation for it goes to Aaronrogers8i from Sims 3 official forum because wihtout him my world would still be without distant terrain. 
forum.thesims3.com/jforum/posts/list/617945.page


I'm thinking of changing the grass terrain color still to even more darker and less greener but I'm not 100% sure yet. We'll see. Okay, here are the pics...




Klick here for the rest... )